
Ash Rat Swarm
The gutter empties itself at you.
Grey and countless, they pour out of the drains in a wave that is up your leg before you can step back. One torch does more here than any blade.
Worldscar · Bestiary
The city kept walking after it died. Bone and rot and old hexes shuffle the streets of the Necropolis, and its priests still preach to congregations of the dead.
22 creatures catalogued

The gutter empties itself at you.
Grey and countless, they pour out of the drains in a wave that is up your leg before you can step back. One torch does more here than any blade.

It has been eating what the city leaves out.
Thin, quick and low to the ground, it scuttles the alleys on all fours and is on you the moment you turn a corner. Rot and shadow are its natural weather; fire and the arcane are what it fears.

The smoke has an opinion about you.
A knot of bad air hanging over the dead streets, drifting just out of reach and spitting soot that burns to breathe. Swing at it and you only part it — hex it and it comes apart for good.

Everything the city threw away, standing up.
Bin-metal, brick and rag compacted into a shambling mass that neither bleeds nor hurries. Blades vanish into the heap and rot does nothing — burn it, or unspeak the hex that stacked it.

A blade and a grudge and not much else.
Picked clean and propped up by the Necropolis, it lunges fast and breaks faster. Mind the quick tell, then end it with flame — it has no flesh left to fear a blade.

It forgot how to fall down.
Barely held together by the corruption's habit, this one comes apart at a firm blow. Still, do not let the slow ones crowd you, and remember that flame ends them where a blade only scatters the pieces.

The cable bundle uncoiled and came looking.
A knot of severed cabling that runs on a dozen whipping legs and goes for the eyes. Steel just parts strands and multiplies the problem — fire welds the whole mess shut.

It still guards a yard that burned down years ago.
Welded together from scrap and old loyalty, it charges the length of the street with its jaw already open. Plate laughs at a blade; heat warps the frame, and a hex ends the order it is still following.

It was in the window this morning.
Blank, smooth and always a little closer than it was, it does not move while you are watching and does not stop when you are not. Blades skate off the lacquer — fire blisters it, and a hex empties whatever moved in.

It learned a little death-magic, and forgot everything else.
Rattling through half-remembered hexes, this one keeps its distance and flings cold malice from afar. Close the gap fast; fire and the arcane scatter brittle bone across the flagstones.

Bloated on a century of the grave.
Heavier and harder to drop, it swings with the dumb strength of dead muscle that never tires. Poison wastes itself against it — bring fire, or burn out your arm trying.

A dead sign still advertising something.
It flickers along the shopfronts in colours the city has no power left to make, and it burns the eyes to look at directly. A blade goes through the glow and out the other side; only the arcane or the dark will put it out.

The building came down. Part of it got up.
Twisted steel rod and set concrete in the rough shape of a man, dragging itself out of the rubble and swinging what used to be an arm. Cutting at it is pointless — fire softens the frame, and a hex drops the whole rusted lot.

Three storeys of pipework, walking.
A lattice of clamps and poles that shrugs, and a wall comes down somewhere behind it. Blows ring off the tubing and rot cannot touch it; heat buckles the joints, and the arcane unbolts it.

Something is still broadcasting, and it knows your name.
It stands in the dead air of the exchange and pushes a hex out through wires that stopped carrying anything years ago, and its wards drink the arcane whole. Walk through the noise and put a blade in it.

She is still counting her dead, and she has room for you.
Veiled in grave-ash, she raises the fallen with a gesture and turns aside every hex you send her way. Her wards have no answer for steel — close the ground while the congregation is still standing up.

Built like a wall, hits like the building.
Grey, square and entirely without hurry, it walks through whatever you put in front of it and swings arms of set masonry. Blades powder against that — a hex is the only thing that reaches what is inside.

It conducts the bone-choir from the front.
A skeletal magus that rallies the dead with raised staff and droning hex, its wards turning the arcane aside. But it is fragile bone beneath the bravado, and a blade through the chant ends both.

It marshals the dead by sheer dead weight.
Something in the rot still issues orders, and the shambling ranks lurch to obey this one. A bruise of a creature that shrugs off steel, it is best undone with a hex that scatters the procession's conductor.

It preaches a sermon only the dead attend.
Once the Necropolis had a high priest, and death only promoted him. The Pale Hierophant raises whole congregations of bone with a gesture, his wards turning the arcane to mist — so silence the sermon the one way left to you: a blade, up close, through the prayer.

A block of the city stood up and took a name.
Storeys tall, iron-shod and grinding, it walks the Necropolis on legs that were load-bearing pillars this morning. Nothing you can swing will matter — fire the frame, and unwrite the hex holding all that weight upright.

An angel turned inside out by the dark.
It descends on the Necropolis trailing too many wings and a halo of absence, beautiful in the way a wound is beautiful. Frost fouls its terrible grace, and a heavy enough blow casts the seraph back down.